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X1 just release smashing everyone declared expectations.

From what we have on numbers from VGC X1X sold over 400k (430k from what we can see from NPD) against the PS4Pro release of 260k (also per NPD).

This seems to tell a tale of very strong release with X1X outselling PS4Pro by almost 2x even while costing 100 USD more on release and also competing with a discounted PS4Pro at release (while PS4Pro released by itself). Also an indication that the market is valuing power and is willing to pay a premium.

So that was very wise of MS to do right?

Still, the tale of dominance from X1 seem to lose some steam when we look WW. Estimatives from leaks for X1 release put WW at 650k (roughly 2/3 of sales made in USA) with also a great showing in UK. While PS4Pro being fruit of Sony major presence WW reaches an estimation of 780k, a little 20% over X1, which of course is very smaller than the 3:1 PS4 have been doing over X1 on 2017 before holidays.

Now long term, PS4Pro have been able to represent 20% of sold PS4s since launch, will X1X prove to be a wise decision from MS and do higher marketshare?

Which was wiser? A quick upgrade based on rougly duplicating power to achieve a pixel count bump and "smooth" upres to 4k while propelling PSVR gameplay or a more refined upgrade that almost quaduplicate X1 power focused on increasing almost all aspects of the graphics but for a higher cost.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."