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ThisGuyFooks said:
Veknoid_Outcast said:

As always, the truth is probably somewhere in the middle. There's evidence out there suggesting team leads are given a lot of leeway, and also evidence, in the case of Lionhead or Black Tusk, of Microsoft meddling.

In the case of Rare, however, which is at the heart of this thread, there seems to be a clear history of Microsoft being hands-off, often to the detriment of the finished product.

How would you rate Rare's performance this gen?

According to Wikipedia, the studio currently has around 200 workers.

For the Xbox One they have released:

 

  • Killer Instinct (0.11)
  • Kinect Sports Rivals (0.62)
  • Rare Replay (0.88)
In my opinion, considering the amount of workers they have, this has been a very underwhelming generation for them.
We have to wonder what will Microsoft do with them IF Sea of Thieves underperforms.

 

Killer Instinct was made by other studios, notably Double Helix and Iron Galaxy Studios, Rare had some small amount of input however.

Rare Replay is just a repackaging of a heap of old games, Microsoft's other development teams that are responsible for building the Xbox 360 emulators did the bulk of the hard work IMHO.

And that leaves Kinect Sports Rivals... Yuck.

At least last generation Rare gave us some solid games like Kameo, Banjo Kazooi Nuts and Bolts, Viva Pinata and I even enjoyed my stint through Perfect Dark: Zero.
I mean... None of those games were genre defining like Killer Instinct, Donkey Kong, Perfect Dark and so on... But they were still solid titles.

Rare has some great talent at their studio, it's a shame Microsoft doesn't leverage it more and give them more resources.



--::{PC Gaming Master Race}::--