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jardesonbarbosa said:
You have no clue what a RPG is. JRPG is not RPG, it's a genre based on D&D, but with no actual D&D elements on it. The RPG part of JRPG is a loose appropriation. I cannot think of a single JRPG that has roleplay. True RPGs are Baldur's Gate, Fallout 2 and Witcher 3.

The thing is, JRPG as a genre, never really evolved. There's no random encounters and turn-based combat in some games anymore, but the rest is all the same. Atlus is the best one with SMT and Persona, but there's barely any difference between those games and what Enix did so many years ago, they're still badly written. The rest of the industry, on the other hand, evolved heavily, the difference between Planescate: Torment and The Witcher 3 is huge, even though both of those games share a lot of the same elements. JRPG is a genre fated to be niche, unless the developers take it to another level. That's why you don't like JRPGs anymore, that's a tired genre that had it's time, but it's struggling to stay alive. Or maybe you just want the old JRPGs, with less western influence, and if that's the case, there's still tons of them on the 3DS and PS Vita, pretty much the same games as before, but with new graphics.

The JRPG genre has evolved a great deal over the years. JRPGs in the early 80's had simplistic stories, and a predictable town/dungeon/town/dungeon structure. Starting with FF IV (and some might argue Phantasy Star II on the Genesis) on the SNES the storytelling started to improve drastically. By the time FFVI and FFVII rolled around a JRPG wasn't a JRPG without multiple side quests, tons of hidden collectables, and a robust custom leveling system. Poke'mon hasn't changed much in years, but at the time it was a quantum leap forward. 150 playable characters in a single game.  Anybody that has played DragonQuest VII, and DragonQuest VIII can see how Level 5 streamlined the classic DQ gameplay, added party customization, and made battles more difficult. 

Modern JRPGs like Etrian Odyssey IV, SMT IV, Persona 5, Xenoblade series, are drastically complicated games.

Etrian Odyssey takes the oldschool Wizardry formula, adds a brutal difficulty level, changes the way bosses work entirely, changes what status effects do to bosses, allows cross classing for ridiculous customization, and borrows heavily from the MH series for getting new gear. 

SMT IV is basically Dark Souls meets Poke'mon with a stupidly complex breeding system. 

Xenoblade goes so far as to include giant mechs now, and it a vast open world.