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Bristow9091 said:
deskpro2k3 said:

Vaan: Bushi/Shikari = HP, tank, damage dealer, mystic armor. (Black Robe: dark elemental damage +50% + Yagyu Darkblade = Yiazmat killer)

Balthier: Time Battlemage/Foebreaker = Breaker, Buffer/Debuff. (Crossbow ranged damage, or close range with hammer or axe)

Fran: Red Battlemage/Archer = Support, Range damage, Access to Ardor (Oil + Burning bow + Fiery Arrows + Ardor = Massive fire damage.. strongest hitting damage in the game)

Penelo: Monk/Blackmage = lots of HP, swiftness, access to Holy magick, access to Staff of the Magi: +50% Holy Damage (Blackmage with Holy? Holyshit!)

Basch: Knight/Bushi = Tank, lots of HP. access to white magick, mystic armor (White Robe: holy elemental damage +50% + Excalibur = God combo Undead killing machine)

Ashe: Whitemage/Machinist  = Machinist guns adds a fixed amount of damage, access to time magick and lots of HP for survival.


there is no right or wrong, I choose this strictly for making trial mode alittle bit easier.

Would Balthier be able to switch out one of those classes for Machinist and still be viable? The reason I ask is because I'd REALLY want to use him with guns, considering he's a sky pirate and is always shown with guns, lol. Although I did some reading and it seems both Time Battlemage and White Mage have the haste/slow abilities, so I wouldn't want to switch it with Ashe and give her two jobs that have a lot of overlap. 

... Could Ashe maybe be White Mage/Monk, Penelo be Black Mage/Fobreaker, and then let Balthier be Machinist/Time Battlemage?

I know you say there's no right or wrong, but I'd like the jobs I give my characters to make sense... y'know, a guy shown holding guns all the time, should probably have a job which includes guns, lol.

 

Hmm keep in mind Machinist/Time Battlemage combo is doubling up on your two sources of time magic. Guns being stat independent so you don't need high strength to use them, and Crossbows requiring high strength. What the Time Mage needs is a job that either provides more strength, or more magic. The Machinist provides neither because the Machinist needs neither.

Also you see, guns giving a fixed amount of damage and can shoot from a safe distance, so that's why I pair it with Ashe as Whitemage. Monk has Holy, and Blackmage has the highest MAG, so I went Penelo Monk/Blackmage just to maximize the damage of Holy.



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