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I'm actually working on something about Konami right now. I'm still researching it, but allow me to give some piliminary thoughts.

One of the problems it seems with Konami is that they let their series go to shit. Konami was a premier developer years ago, but outside of Metal Gear, there was nothing they were known for. And while everyone loves Kojima, he was spending too much money on his projects. You can see this because despite having higher revenues in 2015, Konami had better profits the following year, suggesting that MGS5 was far too expensive (for reference, under US GAAP, you expense [amoritize] software when its sold after it meets technical feasible. IIRC, this is the same under international standards).

Konami also seems to have lost a lot of its talent. Obviously, Kojima left, but so did the creator of Castlevania. The company has a bad reputation so it would be difficult to build up more talent. The other issue is do many of these brands still have the recognition to warrant re-releases and remasters? Metal Gear and Castlevania maybe, but probably not Contra.

In Konami's current state, the strategy of pushing mobile games may benefit them. The reason they made more money in 2016 is due to a higher gross margin. The low(er) cost of mobile games may allow them a foot holder to build capital and attract new talent. Current AAA is too risky with how high the cost of development is. In fact, a big reason Konami likely rushed MGS5 was due to poor sales of Ground Zero. Switch development may be a good alternative, as OP suggested, given the lower cost. Nevertheless, I think the company needs to find its footing. I think re-releases and remasters are not a great strategy as they need to find what Konami will be in the future, not what they were 10 years ago.



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Known as Smashchu in a former life