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Lawlight said:
StarDoor said:

Yes, you have just described exactly why your comparison makes no sense. The "Profits" section takes into account all of the expenses, while the specific "Mobile" category is purely income, and should thus only be compared to other pure income figures.

I invite you to look at page 7 of their consolidated financial highlights, in which they list the total income of mobile/IP as 9.062 billion yen, versus the 144.615 billion yen of income from their dedicated gaming devices.

https://www.nintendo.co.jp/ir/pdf/2017/170726e.pdf

You're right. There is no way of knowing how much of that income (we know it's not actual sales revenue since this is after Nintendo has paid platform royalties to Apple or Google) translates to profit. We still cannot compare the 2. Hardware and physical games have much higher expenses that mobile games after platform royalties. A shame that Nintendo doesn't give a breakdown because I'd love to see how much of their profits come from mobile. Probably a huge chunk of it.

or



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1