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Games (in library) pr Million (hardware consoles) is such a weird metric.

What is the use of it?

 

So systems with "low" scores pr million, where systems where consumers on avg had more games to choose from?

So the better systems would be the low scores.

On the other hand.... it says something about how willing consumers are to in turn support a system, with games buys, even if they dont have much to choose from (a high score).

 

It looks like Dreamcast basically didnt have many games, dispite their fanbase loveingly buying the hardware.

Its def. a standout at 77.7 pr million, when most others are 10-15 pr million.