Quantcast
View Post

Resident Evil Revelations

Resident Evil Revelations tries itself at an episodic approach in storytelling. Much like a TV series, each one of the twelve episodes is around 40 minutes long and jumps back and forth between different locations and characters. While this is beneficial for the story and its plot twists, it's detrimental to the gameplay. Of the various playable characters, only Jill Valentine has a continuous inventory throughout the game. Everyone else is more or less an interruption to the main course that is served.

3DS

Raid mode is a multiplayer mode - although it can be played alone as well - that makes you go through sections of the campaign with the added objectives of taking little to no damage and attaining a high accuracy. 20 stages in three difficulties, plus an ultimate challenge, provide quite a lot to do. An EXP system makes you level up regularly which in turn allows you to use better versions of weapons. Upgrades can be found along the way and freely added to your favorite set of three weapons. The level of enemies is displayed above their heads, as well as health bars and special properties. Some have higher attack or defense, others are faster than normal.

It's a lot of fun and very addictive to conquer one stage after another with another player. Going back to previous stages that weren't cleared with an S rank shows how powerful you've become within a matter of hours. The biggest downside is that raid mode cannot be played on its own on a new save file, the campaign always needs to be cleared first. Likewise, it's also not possible to reset raid mode on an existing file.

Controls 10 Strafing is clunky without a second Circle Pad, but it's
hardly ever required. Everything else is great.
Gameplay   Revelations plays much like RE4 and RE5.
Weapon upgrades are found, not bought.
Story   The story lacks humor and is too serious most of the time.
Jill Valentine and Chris Redfield return.
Single-player   The episodic approach with different playable characters feels
a bit disjointed from a gameplay perspective.
Multiplayer   Raid mode is for two players either locally or online.
Leveling up your character and weapons is addictive.
Graphics   Easily among the best looking 3DS titles.
Jill Valentine's backside deserves an oscar.
Sound   Typical for most Resident Evil games, music and
sound effects make the experience even better.
Value   About eight hours for the campaign, but raid mode
carries Revelations past the 20 hour mark.
Replay Value   Higher difficulty for the story. If only raid mode could be
started from scratch without completing the campaign first.
Score 8 Revelations is a worthy entry in the Resident Evil
franchise despite its short single-player mode.

Wii U

Changes were made for the home console versions of Resident Evil Revelations. The single-player campaign features an altered hard mode that can simply be described as different, because it's neither for the better or the worse. As for raid mode, Capcom must have heard the wishes that it should be longer because it was so good on the 3DS. Unfortunately, Capcom didn't increase the amount of stages, but instead opted to slow down progress tremendously and increase the difficulty significantly. Whereas on the 3DS a level up happened after playing 1-2 stages, on Wii U (and other home consoles) it takes 2-4 in the early going and eventually ramps up to 8-12 and possibly even more. Basically, the same stages need to be played lots of times to make any sort of progress.

To add insult to injury, new unlockables require zero damage runs which is a nightmare because of the spawn points of enemies. It happens way too often that you get hit by something that wasn't there only a second before. But the bad news doesn't stop here. The game actively penalizes players for using weapons above the recommended level. Firstly, you aren't eligible for the special bonuses and unlockables anymore. Secondly, the game employs damage modifiers that actually make high-level weapons worse than recommended-level ones. This sounds stupid because it is stupid. Overall, raid mode can only entertain for about a couple of hours before it starts to turn into a disaster. The Wii U version of Revelations is only good for its campaign.

Controls 10 Something is off and that is the responsiveness
of the aiming. It's either too slow or too fast.
Gameplay   Revelations plays much like RE4 and RE5.
Weapon upgrades are found, not bought.
Story   The story lacks humor and is too serious most of the time.
Jill Valentine and Chris Redfield return.
Single-player   The episodic approach with different playable characters feels
a bit disjointed from a gameplay perspective.
Multiplayer   Raid mode got turned into an incredibly tedious grindfest.
Ridiculous requirements for unlockables.
Graphics   While character models look good, the more open
environments show the origins on 3DS hardware.
Sound   Typical for most Resident Evil games, music and
sound effects make the experience even better.
Value   With raid mode falling out of the equation, the campaign
has to carry Revelations, but it's as short as before.
Replay Value   Higher difficulty for the story. On Wii U enemy placements
have changed and a new foe has been introduced.
Score 5 The home console version is more expensive and provides
less quality. A single-player-only purchase.


Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club