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Pemalite said:
Mafioso said:

 CPU doing less per instruction, allows it to handle more instructions (driving GPU load up)....that's the point of offloading to the GPU Command block, no?

But the CPU's max theoretical performance remains unchanged, regardless of load of lack there-of.

Jaguar is still still shit, whichever way you cut the cake. It was shit in 2013 when the Xbox One and Playstation 4 launched. It's still shit in 2017.

Offloading some of the processing isn't going to suddenly turn it into a Core i5/i7/Ryzen CPU.

Mafioso said:

Why would a 'wide core' be needed? Game code is rather simple compared to the plethora of productivity/ computing CPU's in desktops are engineered to do at scale. And compared to the 30hz/60hz needs of a console game on a television, unless you want a 400w power brick and a large enclosure...what's the point of flexing desktop grade CPU power in a console? At some point we have to come to reality that in 2017, Scorpio's SoC...is probably the best case scenario possible for such application. Have you seen the size of the chip and the cooling required?

Why? More performance of course. The game code is irrellevent. A wider CPU can execute more instructions per clock.

Jaguar is only 2-issue wide. Ryzen is 6-issue wide. Massive delta.
Newer CPU's also have better branch prediction, micro-op cache, prefretching, turbo/boosting, instructions, better caches and more. Jaguar is low-end and.
It wasn't even fast on it's release.

It's simply a fossil in 2017.

And no. You don't need a 400w PSU. There are CPU's just as efficient as Jaguar on a TDP standpoint, but offer vastly superior performance. Which is to be expected, Jaguar is 4 years old now.

And why would such CPU power be necessary? Well. That's simple. A.I and Physics have a ton of room for improvement. The CPU can also be tasked with decompression for better texturing and audio and other such things.

As for Scorpio's SoC. It's 7~ Billion transistors large. Which is roughly 40% more than the Xbox One's SoC.
That's right. Scorpio doesn't even have twice the transistors as the Xbox One, there was obviously room to move for a better CPU.

Mafioso said:

The question was never that said PC parts are not more powerful, rather than lots of it is left on the table for obvious reasons.

Good. Because a console will never be more powerful than a PC. Ever again.

Mafioso said:

We can all come to terms that how a developer optimizes for the console has a lot to do with the SDK and how closely they work with the platform team.


Sure. And the extra "optimization" a console gets over a PC is being diminished as time goes on. That's the simple fact.

Mafioso said:

 98% of the visual experience is still there, requiring a magnifying glass to a still to point out the most subtle details that are not useful in a livingroom environment

Maybe you are new to the graphics rendering game? Not entirely sure. But I can pick out the differences between the Xbox One and a mid-range PC. It's stupidly substantual.
The same will continue to hold true for Scorpio vs an Enthusiast level PC.

Remember. The PC isn't limited by 4k and 60fps. It can take it farther.

 

exclusive_console said:

Actually PS4P ram it 24% faster than PS4. It is 218 gb/s. Microsoft obviously have spent more time and money on Scorpio so if they can sell it for 450$ it will be a fair price. Having said that we have not seen any games run on it just a report from DF for Forza6 only for now.


You are forgetting something about the Playstation 4 Pro's bandwidth. It's actually more than 24% faster in the real world. I'll let you figure out what that specific technology is though. ;)

So are you saying the scorpio wont be close to the 1070? and/or since you ssaid yourself that consoles punch higher that the pc counterpart, what are we looking at the will be close to? Imm only going with the 1070 cuz digital foundry said so.



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