Picross 3D: Round 2 (3DS)
Picross 3D was one of my favorite DS games, so I was looking forward to this sequel. The goal is to uncover a figurine that is hidden in a big block, numbers on each side of said block allow you to deduce with logic which cubes needs to be removed. Newly introduced is a two-color-mechanic, so this time around it isn't sufficient to merely get rid of all unneccessary material, but the figurine also needs to be painted in the correct colors. A comprehensive tutorial tells you everything you need to know, additional expert logic is taught to you later on. So even if you have absolutely no clue what's going on when you first look at Picross 3D: Round 2, you aren't at a disadvantage.
Another major change compared to the predecessor is the progress structure. Whereas in the DS game you had to linearly go through easy, medium and hard puzzles - meaning that you had to solve over 100 easy puzzles before you were allowed to tackle something more challenging - the 3DS title not only allows you to pick the difficulty for each of the over 350 puzzles, but also provides access to a greater selection of puzzles at any point in the game. Puzzles are grouped together in themes they share and various unlock methods open up more and more things to do. Completed puzzles can be viewed in a gallery that provides a little bit of trivia.
The size of the puzzles can differ greatly, from the very early ones that consist of ~20 cubes all the way to the end to a beastly 1,000. Unsurprisingly, the time it takes to complete a puzzle can vary from under a minute to around an hour. Depending on the difficulty you choose, your score upon completion will receive different multipliers; you also get penalized for making mistakes or taking too much time. According to your score, you are awarded with gems. Points and gems are two of many ways to unlock more puzzles.
Picross 3D: Round 2 is one of those games that make you think "just one more level" on a regular basis. An excellent purchase for everyone who wants to work their brain.
|Controls||10||Uses a combination of touchscreen and buttons.
Controls work for both left-handed and right-handed people.
|Gameplay||Picross in 3D. The third dimension adds another layer
and requires different methods of logic than the 2D version.
|Single-player||The progress structure allows you to choose from a big variety
of puzzles. Difficulty can be adjusted for all puzzles.
|Graphics||A functional look that works almost all the time. Numbers in
circles and squares can appear fuzzy in huge puzzles.
|Sound||Satisfying sound effects when removing blocks.
Music can get old fast, but can be turned off.
|Value||Over 350 puzzles to solve.
amiibo unlock more, but don't count towards completion.
|Replay Value||Puzzles are not particularly replayable in general, but
releases are so rare that there is not much of a choice.
|Score||9||A sequel that irons out the kinks of the original and expands
the possibilities with a second color. Highly addictive.