RolStoppable said:
You got that wrong. In most places enemies respawn if you've left the area and a certain amount of time has passed. The same holds true for mining spots and other resources. The only things that the blood moon respawns are content for skull-like treasure chests and the enemies guarding places with such treasure chests, and the blood moon also causes an immediate respawn of enemies in the area the player is in. The more important function of the blood moon is to level up enemies which includes all camps with skull-like treasure chests, whether you had them looted or not. This is done so that regardless of which direction the player went, the game becomes progressively harder the longer you play. For example, red Bokblins will be substituted with blue ones, blue ones with black ones, black ones with silver ones. Not all of them at once, so it takes lots of blood moons until you encounter a camp with several silver Bokblins. The frequency of blood moons seems to be tied to the player's progress, so the faster you find more powerful weapons or opportunities to grow stronger in any permanent manner, the shorter the intervalls between blood moons are probably going to be. I think the amount of camps you raid also plays a role in this; then again, taking down a strong Bokblin will net a strong weapon, so it's more or less the same thing as the aforementioned one. Or maybe the blood moon isn't the reason why the enemies in camps get stronger over time. In that case the blood moon's main purpose would be restock for skull-like treasure chests which isn't particularly useful, because there are plenty of better ways to get resources. In case anybody wonders, enemies outside of camps do not get stronger. |
Thanks for the correction!