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ClassicGamingWizzz said:
Veknoid_Outcast said:
No, I don't think it has to do with people trying to conjure an excuse to downplay the success of PS4. It's just that a lot of people, myself included, don't think cinematic pretensions add much value to games. In many instances, they actually detract from the experience.

Movies and video game just don't mesh well. A few short cut-scenes to bridge the action is one thing, but the adoption of the storytelling mechanics of movies is another altogether.

The point of a game is interactivity. It's about how a player interacts with a set of rules and mechanics. The will of the player and the plan of the developer come together and create gameplay. Movies, conversely, have no interactivity. The player, or viewer in this case, is a passive onlooker. The movie is always the same. Nothing the viewer does changes what's onscreen.

If you adopt the storytelling demands of movies, your game will suffer as a result. Why? Because you're chipping away at player agency, the thing that makes the video game medium special.

I understand and respect the folks who prefer cinematic, story-driven games. I'm glad the industry provides for them. Personally, though, I think the two media should stay away from each other.

What series or ips or games do you think are cinematic story driven games that are ruining the media, examples pls.

Ruining the medium? I don't think I mentioned that. Notice in the final paragraph I go out of my way to acknowledge all the fans out there who enjoy cinematic, story-driven games. I'm simply sharing my personal perspective on game design; I'm not trying to force that perspective on others.

If you need examples, I can point to dozens. Here's an in-depth look at The Order if that helps you understand my point of view: http://gamrconnect.vgchartz.com/thread.php?id=199376