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Well I found one of the things I wrote, but not much different then from what I said above.

twesterm said:


Ugh, I loved and hated Eternal Sonata. I loved it because it was absolutely beautiful and hated because the game sucked.

I didn't get real far into the game so I can only come up with two examples of why the game was terrble: the chick with the bow and Fort Fermata.

Don't get me wrong, the chick with the bow is awesome, in fact she's too awesome. She can heal your entire party and she can take out most non-boss enemies in a single hit. It's just insane how powerful she is. I was having some fun with the game and the mild difficulty until she came along and screwed everything up. Just one party member slot easily took care of healer and attacker. It was stupid how insanely good she was at everything.

And then there was Fort Fermata (think that was the name). I can ignore the chick with the bow problems, but Fort Fermata was inexcusable. It's like the developers wanted to make a study in how many things wrong they can make in a level. You're in a big round dungeon split into 2 areas, the dungeon is a maze, you have to go in and out of little buildings to move a platform, enemies respawn every time you enter a new room, there are almost no identifiable features in the dungeon, the camera moves more than 180 degrees so you get hopelessly turned around, you can't see enemies, you can't see the exit, and the list goes on. This was seriously the worst level I've ever played in a game by far.


About the battle system though-- it seems really interesting and deep at first at first but it's actually just a button masher.  Sure, you can do more with it but there's no reason to.  Just mashing the button works perfectly find and you can still kill just about every enemy in one round.

And still hate the chick with the bow.  She can kill anything and heal your entire party in a single round.