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Soundwave said:
FunFan said:
It throttles for the same reason any other modern chip in the world does it. Heat buildup due to lack of proper cooling.

Both Switch and Shield Console have an active fan for cooling. It must need something much larger to be able to run at full clock. 

Just goes to show I guess that getting even Wii U/PS3/360 tier graphics or a bit better is still pretty tough even in a mobile chip. 

 

Soundwave said:
barneystinson69 said:

Doesn't seem to be that strong of a GPU. Definently worried about how its going to play AAA titles.

It's gonna be basically a Wii U/360 tier performance with some better effects and what not. 

Which isn't bad for a portable machine at all, and still pretty good for the more cartoony style of graphics, which is what Nintendo prefers. 

I was watching footage of that Halo LEGO demo that was never released, but man that game looked real good just running off a XBox 360, I think for the majority of Nintendo games much better than the Wii U isn't really needed. They wouldn't invest the money to make their games look that much better anyway. 

Why you keep saying that's WiiU/360 tier performance when is obvious that isn't true at all!? Switch will have around 3x real world performance compared to WiiU/360, going from GPU thatwill have around double more power on paper but bigger real world performance because its latest Nvidia tech/architecture and actualy almost 10 years newer tech/architecture compared to WiiU/360, same goes for ARM A57 CPU, while it will have most likely 6x more RAM for games than Wii U had.

So I really don't understand how exalty is that "basically a Wii U/360 tier performance with some better effects and what not", when Switch will be noticeable stronger even in portable mode than WiiU/360!?