JWeinCom said:
What I said regarding indie support is that they lag far behind their competitors, and I don't think you can deny that. As for the other support, it's ok but not great. When you have to include titles like Ninja Turtles and Transformers to fluff up the list, it kind of shows weakness. If you call that solid support, then fine. I wouldn't. The 250 figure you're putting forth seems unlikely. The New Nintendo 3DS XL currently costs 200. Seems unlikely that the NX would cost only 50 dollars more than that. If it actually comes out at that price, then I guess I'd have to reevaluate. Gimped graphics are obviously compared to the XBox One and PS4. These are the products the NX will inevitably be compared to, and the systems from which they're most likely to get ports from. If you don't like the word gimped, you can change that, but the comparison between NX and XBox One is way more relevant than NX vs Wii U. The amount of gamers that are on the fence about Nintendo is far less than you imagine IMO. The 3DS is fairly cheap and has a pretty good library, so that should give you a good idea of what the ceiling is for Nintendo. If you'd consider selling as well as the 3DS a success, it may be able to do that, but I'd say that would be a major disappointment. As for what I believe is the best course of action, I would say the best thing they could do (although I'm positive they won't) would be to have their system based around some sort of service based program. Not streaming, but more like a Playstation plus deal except every game is free to download, and keep as long as you're subscribed. The current model we have for videogames is archaic. We don't buy music like that anymore, and we don't by movies like that either. The videogame industry needs to catch up in this regard. In particular, this is big for getting causal gamers to buy into it. Sixty dollars a game is a lot even for passionate gamers, so it's going to prevent casual gamers from continuing to play. That was a big problem with the Wii where getting casuals to buy the system was easy, but it was hard getting those people to reach out beyond titles with Wii and Mario in the title. A subscription program would allow them to try a wider variety of games, and would help turn them into less casual gamers and keep their systems active. Obviously, there are HUGE logistical difficulties involved in this, but it's such a fantasy that it's not really worth delving into. This may not be the best way to go about it, but distribution will be the next revolution in gaming, and the first company to nail it down will control the industry (Sony at least has a head start). In terms of hardware, something along the lines of the Wii. It needs to be something that can do things you can't do on a tablet, and preferably not on the XBone or PS4 either. Whether that's a new motion control system or something else entirely I don't know. The specs have to be in the same ballpark as the XBox One or PS4. Doesn't have to be better, but it needs to be good enough so that ports are not an issue. |
Idk Nintendo's indie support has been growing steadily for the last few years, i honestly wouldnt be surprised if they had equel or better indie support than XBO.
As for why i included games based on movies/shows for kids is because one of the 3 categories i said Nintendo gets strong support from is child friendly software. I thought that was kinda self explanatory.
The reason why i compare it to Wii U/3DS is because this is their successor, it makes more sense to compare games/franchises to their predeccessors. This device would allow for a MASSIVE visual upgrade for games like Pokemon, Animal Crossing, Fire Emblem, etc. and even on the console side thats a pretty nice boost for games like Mario Kart, Smash Bros, Xenoblade, etc.
Its like saying a $500 hybrid tablet/laptop is gimped because its not as capable as a $1000+ desktop, ya i guess thats technically true but they arent meant to compete directly against one another so the point is moot.
I agree that their are benefits of a subscription service and that the gaming model could use a shift but from Nintendo's perspective it doesnt make a whole lot of sense for new games. For example, Breath of the Wild has been in development for about 5 years and is one of the most ambitious and most likely expensive games they have ever made, does it really make financial sense to include that in a subscription service?
I think something like that for Virtual Console releases could work but for brand new releases? Definitely not.
Outside of not being as powerful as PS4/XBO isnt this device kinda what you just explained? It offers a different experience than tablets as well as a different experience from PS4/XBO. And if the point is to offer a different experience than why does it need to recieve ports? That kinda defeats the purpose of differentiating if the end goal is still to have the same games. And as far as we know, the detachable controllers could be a new type of motion controllers.
When the herd loses its way, the shepard must kill the bull that leads them astray.