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As long as they can fix this before launch.

Unfortunately, performance isn't as solid as we'd like, and frame-rates frequently fluctuate on a regular basis across both consoles. At worst, a lunge down to near 30fps rears its head in one particular scene, but metrics mostly stick between 50-60fps over a run of play. This causes judder that distracts during high speed traversal, with momentary spikes on controller latency having an impact on pulling off more complex moves.

Oh well, there's always Steam.