By using this site, you agree to our Privacy Policy and our Terms of Use. Close

stewacide said: Well I can't imagine what's wrong with those people, because not only is the swordplay far more intuitive in Zelda for the Wii than ever before, it's infinitely *FUNNER*. It's an absolutely visceral experience squaring off against one of the later-game armoured knights in a drawn-out sword duel: you feel so involved in the action, even if you're movements are simply translated as a sequence of button presses. Also I find it *less* fatiguing than carpel-tunneling my hands with a gamepad for extended play (and I did more than one 13-hour Zelda marathon )... being also to position your hands independently however you live it also a very welcome change from traditional gamepads (some after-market 360 and PS3 controls are already out copying the Wiimote-nunchuck setup, lopping the controller in half so your hands can move freely) p.s. I hope they leave the controls exactly as-is for the next Wii-specific Zelda. I'm very happy with the trigger set-up (and without 1:1 sword control). Not to mention the pointer makes all the difference in the world for aimed weapons/tools.
Well I would rather push a button than have to jerk my arm to swing the sword. Becuase it dosent matter wich way I jerk my arm. It is a 'motion' button I feel... and for how often you have to swing your sword... I dont like it. There is no added depth to the game. No added control. It is exactly like pushing a button... except you move the whole controller. I do love the pointer tho.



PSN ID: Kwaad


I fly this flag in victory!