Fair enough, but Microsoft tried and the consumer voted no. I know, I know, you're going to go all "but it was their delivery" bla bla bla. But it failed, hard. In the end, publishers don't hold the keys, we do. If we want something, they will do as we want.
Steam tried and the consumer voted yes.
But sure, "if we want something they will do as we want," like when Destiny became a massive hit despite the always online that "killed" the XBO. And now with The Division.
And with all the games that release with an anemic amount of content, again like Destiny, only to have more be sold later as DLC. Consumers never EVER support that.
Or miscrotransactions. That is definitely not running rampant in many highly successful games currently even though it's "universally" hated. I'm sure it'll be on the way out soon because the consumes are speaking with their wallets. Publishers will DEFINITELY do what we want when it hurts their bottom line.
The original XBO concept failed because of poor delivery, poor excecution, and poor PR. Nothing else. Focusing their reveal on TV and Sports instead of games, tying digital purchases to disks as some cheap compromise, bricking your console if you weren't connected to the internet, launching the system at $500, bundling it with the entirely optional accessory the kinect, and letting Don Mattrick be the voice of the the XBO. All that together killed it. Definitely not digital. It barely even constitutes as a digital platform since it still read disks.
The will do what they want, and get away with it. Especially with digital. It's only a matter of time, and that time is most likely going to be this year. And the best part is that people are going to absolutely love it. And if another company pulls the quantity of mistakes that the XBO did at its reveal, it deserves to fail. Digital only definitely won't, though.
Well, this is new.