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Soundwave said:

Consumers are ok with it on certain franchises that are released 1-2 years apart and done once in a while. 

If you're talking about Mario Galaxy 3 now being released on both the systems at the same time, but the console one has some levels, and the handheld one has other levels that are locked out of the portable version ... but otherwise are similar or even identical levels with shared content in other ways ... I think people are going to become (rightfully) pissed off. 

How's this supposed to work then? I have to pay $50-$60 twice for two versions for every Nintendo IP from now on? Pikmin 4 console and Pikmin 4 handheld? Same game more or less but just a few levels or multiplayer modes locked out from each version to force people to buy both? I don't see that flying. Lets say I have handheld NX and I have Pikmin 4. So I buy the console NX thinking "cool, I wouldn't mind playing Pikmin 4 with split-screen multi", now I have to buy the same game again at $50? Helllllllllllllllll no, is going to be the consumer response after not too long I imagine. 

People like I said can be coaxed into things, but eventually they're going to see right through this strategy as a cheap rip off, Nintendo basically trying to make one game but forcing people to buy it twice is going to become painfully transparent. 

It's one of the things with this business, do not take your audience for suckers. Sure maybe you can sucker them now and again, but if you try doing it again and again, you are going to eventually get it in a real bad way.


No. You're not listening. I said every game is cross buy. Buy it on one playform, own it on all of them. The NX wouldn't work if you had to buy every game twice. You buy Pikmin 4 on handheld, and you own the licence for the Home console version. They can do this because the developement for these games makes the two versions as expensive to make as one. It will lose them no money offering all versions of one game for one price. You own 20 games on your NX, buy an NXDS, and you own all those same games on that automatically with all the same saves and the exclusive content and modes available on the handheld versions. That's the insentive to buy both hardware skews. And if you don't ever get the other hardware skew, no foul. You still own the game, start to finish.

It wouldn't force anyone to buy anything in most cases, just like with Smash 4. If you have Smash 3DS, you don't need Smash Wii U. If you have Smash Wii U, you don't need Smash 3DS. They stand alone. Now if they were cross buy and cross save, people wouldn't have more of a problem with it, they'd have exponencially less. That has nothing to do with how far apart those games are from there prior iterations. People accept it becase it's a good, an egaging idea that encourages people to own one, the other, or both. Same with the Mewtwo DLC. Own Smash 3DS? Get Smash run. Own Smash Wii U? Get Smash Party. Own both? Get Mewtwo DLC for free. It would be that, only you keep all your saves and you only make one purchase to own it on everything, like with literally every iOS and most Steam games.

Just like people are fine with Amiibo, they'll be fine with this, which is not even remotely as offensive. The systems will be designed to make you want to own both. The gimmick of the NX is how they are a family of systems. A large amount of consumers will own both, so it won't be a problem with most. And, like with many things, the few people who take issue with such a tiny issue won't be significant enough to make the change on what is generally a fantastic idea for a platform like this.

I don't think you'll see many occourances of thing like entire levels or areas on a game locked to one game. I don't think you'll see things like World X being exclusive to NX, but World Y being exclusive to NXDS. It'll be more like the NXDS has a mode which allows you to race other player's ghosts for extra lives or something via street pass in the NXDS version, and allows you to do something else on the NX version.