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Kyuu said:


Shadow of the Colossus was open in the sense that it had a big world where you can go anywhere, anytime, you want and everything you see is an actual "physical" place that you can go to. If I remember right, God of War had a lot of fake backgrounds that show "visual" places you can never access.


It's been a while since I played a God of War game but they definitely didn't feel nearly as open as SotC was.

Of course, GOW is a linear game. But linearity doesn't have anything to do with scale... If the objective is to make you feel small, GOW is a prime example of that, by the very same reasons than SoTC. What do you mean with scale?