sc94597 said:
There are two types of quests, basically. Story side-quests and non-story side quests. A lot of side-quests create affinities between characters in the areas you are doing them in, and it builds up a repetoire for the people who live there. I don't think I ever played an MMO that has done this well. Furthermore, many story side-quest lines merge together into a very sweet story. For example, there is a side-quest line where you find out that a Nopon you helped out was a drug dealer supplying drugs to High Entia. This quest line was the merger of three seemingly unrelated lines. Furthermore, a lot of side-quests hint at the lore of the extinct giants. How exactly would a side-quest be done where you don't kill monsters, don't run errands, or don't collect items. What exactly would you do? |
I agree there a few side quests that have interesting stories, but for a game that has like what, 500 quests, it's really not enough, and besides, some side quest require some ridiculous pre-requisites, so unless you are going for 100%, you will most likely never see those somewhat good side quests.
But my complain isn't in the story, or affinity or anything like that, it the core of the quests, meaning no matter which quest you accept, you will ALWAYS have to do the things I mention in my previous post.
What would have been better? well you can add some escort quests, why not make some side quest regarding gems or crafting, why not make like a race in those ice gliding parts in Valak Mountain, why not make something with the monster other than killing them, like, idk, use them as a temporary allies for a certain quest objective. I'm pretty sure the developers can think of better ideas than me.
Simple adding some substance would have been much much better, instead we are left with the same things over and over again. The problem for the sidequest was simple, the developers went over quantity over quality in his particular regard.
Nintendo and PC gamer