Bofferbrauer said:
While it is possible to do so, halving the resolution for each eye is very noticable on a VR Device, at least it was on Oculus Rift when we tested it. So this dev is probably just not willing to go this route and have a full resolution for each eye, in which case the 50% hit is actually true. And he's probably also right about the fact that relatively few people will buy Morpheus due to it's price. What I can't vouch is his point about the additional costs, but that might also be dependent of the size of the studio. |
i dont think you quite get what i was saying.
If a games native res is 1080p, each eye only sees 960x1080, so the render output for each of the two viewports is half of what a games normal output would be.