By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Materia-Blade said:

Xenoblade has a bigger area rendered at a given time than skyrim while having much better graphics (polygons, textures,everything else). I don't know what you're trying to say with that "population" comparison, since XCX is full of things on every area. Smash is certainly more demanding than skyrim, with its 1080p 60fps and non blurry/low polygon characters.

Bayonetta 2 IS 60fps, xenoblade is clearly focusing on graphics and draw distance instead of 60fps and Wind Waker HD is 30 fps on wii u because the original game was designed that way. An increase to 60 would probably change the physics. For example, the original kingdom hearts when run on an emulator at 60fps makes objects fall twice as fast, as if doubling the fps increased the gravity.

The fact you aren't accepting is that Wii U games that aren't lazy ports/ports from lower platfroms consistently run at 720p 60fps with much better graphics than ps360 or 1080p 60fps with slightly better graphics than ps360. That's twice the average framerate and three times the average resolution (640p) for those two last gen consoles. Since ps360 had 200 gflops gpus, that easily puts wii u in the range of 600 gflops.

there are no wii games that compare to games like grand theft auto on last gen in terms of visuals or technical prowess

...that you would name smash bros... a fighting game demonstrates this

i'm not including xenoblade because it isn't out yet