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mysteryman said:
SvennoJ said:

Like for example Myst? Gameplay is definitely not the most important thing in Myst.

Pointing and clicking is pretty damn important in a point 'n' click adventure.

Agreed, it all goes back to my original point : gameplay is very important even when the gameplay itself is pretty simple. If Myst had a horribly imprecise cursor and if clicks wouldn't register half the time, I'm sure it would have been trashed and forgotten. Sure the gameplay for point and click games is easier to pull off but it still has to be done correctly or else your game will suck.



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