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Twilord said:
Games have come along way, but I think we're reaching a tipping point. Unless you program very badly I can imagine the day when size begins to wind down as growth of style eventually outpace growth of game complexity.

The other thing is that storage capacity has been plateauing over the past few years as it gets harder and harder to squeeze more data in. In the 90's the cost per bit was halving yearly, now it's taking 2-3 years to halve. We've just got to 8 tb hard drives when we hit 1 tb in 2006. Performance has improved even slower, and while ssd's give the needed performance, the growth of storage density there is slowing a similar amount. By the time storage gets large and fast enough to handle 1 tb games I suspect streaming games will be the way people play and the storage of game data will be irrelevant.