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sc94597 said:
 

I've played the game, and I know exactly about everything you're talking about. I still don't see how any of it is innovative. Gold Saucer just condensed a lot of things in one place, which is a good idea and is very atmospheric, but not innovative. In other final fantasy games these things were found all around the world, and some of them were integral to the story as well. In the case of VI you have the opera scene and colleseum, to name two. Nevertheless, even if it is iconic, this isn't something I'd say is so vastly innovative that it set the game apart from others. Especially in the PS era, when there a plethora of so many more innovative JRPG's to be found. 

edit:

If you don't find any of these innovative, then I think you're just downplaying the game, or the storyline of FFVII just didn't resonate with you.

  • 3D Graphics for a Role Playing Game
  • Limit Break
  • FMV/CG quality cutscenes
  • Identifiable protagonist
  • Diverse Party Members
  • Death of Party Member
  • Use of language
  • Weird situations
  • Conjuring of emotions within the player
  • Gameplay Mechanic with the Materia System
  • Mini games/Chocobo Raising/Breeding/Racing/Snowboarding/Submarine


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