pretty much 1)
I agree with this as well, which is why slow burning stories are mostly restricted to TV and movies. You can only handle around 2 hours or so before you really start wanting to know what the point of all of it is. 80+ hours of setting up plot is a bit of overkill and I think Monolith Soft realized it which is why Blade isn't the next space opera, but will be a series of large single title contained stories. All anyone needs is around 100 hours for a three act structure, not six games (which wound up condensed to three).