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I really don't see her contributing much to anything with regards to game development. It's more likely EA brought her on board, or more specifically, someone with some clout within the development team, for promotional purposes in the interest as promoting Mirror's Edge as a positive, feminist friendly game.

The thing is, it's completely unnecessary; the original Mirror's Edge already did that. It just didn't find a large enough audience to warrant the immediate creation of a franchise the way EA wanted.

It's shifty and panders to a self-professed progressionism (not a real word) that video games really don't need to legitimize the medium.

But for what it's worth, having her receiving a paycheck and a developer's credit won't likely have any effect on the game itself, barring an idea or two that may make it through the development process.