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For all its rendering accomplishments, DriveClub is actually best viewed more as an evolution of an old-school arcade racing game, as opposed to a state-of-the-art simulation. In gameplay terms, the lack of open world exploration and use of fixed tracks may seem a little behind the times, but the use of carefully designed point-to-point routes and traditional tracks suit the social aspect of the game

Not for me. the lack of carefully crafted tracks is what's hindering open world games imo. Driving around is fun yet the racing always seems the least satisfying of open world racers.


In that sense, DriveClub comes across as an updated take on the classic arcade racer, played out at a global level, with both competitive and collaborative gameplay at the very heart of the experience.


Perfect, plus the loading times are very fast as well after checking it out on ps live.


It's fair to say that we had more fun with the game than Mike did in the Eurogamer review, but there are areas where we agree that the game falls a little short: the penalties and driving restrictions can sap the fun out of the most intense moments

Better than getting rammed of the course continuously, or passed by people merely using the road as a suggestion. That really saps the fun out of racing online.