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TruckOSaurus said:

Back in the days, we were allowed double lynches so catching two scum at a time was actually possible (not sure it ever happened though, I do remember one town, own scum).  I'm actually happy with our Day Two, I'm pretty confident in the Sparks lynch and the overall discussion that took place, everyone that had something to say had his chance to do so. I guess that most players have exhausted what input they could provide with the information we have. 

There used to be a time where we didn't need time limits to finish off Days (I'm starting to sound like an old nostalgic grandpa now...) and when a concesssus on a lynch was reached, some time was alloted for everyone to speak his mind and the person was hammered. What happened toDay reminds me of those occurences but the hammering of the main suspect was replaced by waiting for the timeout.

One more thing, I'm fully prepared to accept the consequences of the Sparks lynch whatever his flip is. I do realize the unlikely town flip would make me look bad but it's the chance I have to take as a townie. I have to be willing to take the heat for a possible mistake if I want to get some scumhunting and scum lynching done. Also, rest assured I'm more than capable of defending myself against a mislynch.

One last thing, I'd like to know how a scum flip for Sparks will affect your views of Wonk.

I think Wonk is ok with lynching Sparks and stepped in to make sure the day didn't end early. I don't think Sparks being scum will change my read on him much. I think what Carl flips would give more of an indication on his alignment, meaning if carl flips town that doesn't look good on Wonk.

I have to say, if wonk is scum, he has me completely running in circles. I get very strogn town reads on him whenever I go back and re-read. So strong that it worries me that I might not be able to see past it.