By using this site, you agree to our Privacy Policy and our Terms of Use. Close
celador said:

This is from the same guy who said DirectX 12 could double X1 performance

DirectX 12 for Xbox One will make it easier for developers to run games in higher resolutions and with more detail, Stardock founder and CEO Brad Wardell has said.

Posting on Twitter, Wardell wrote: "One way to look at the XBox One with DirectX 11 is it has 8 cores but only 1 of them does dx work. With dx12, all 8 do."

Another Twitter user argues that Xbox One already does this, but Wardell says this isn't the case.

"I'm sorry but you're totally wrong on that front," he responded before adding, "XBO is very low on overhead. Overhead is not the problem. It is that the XBO isn't splitting DX tasks across the 8 cores."

Asked on Twitter how DX12 will benefit Xbox One games, Wardell replied: "I think it'll make it easier to have games run at higher resolution and have more objects on screen at once."

http://www.videogamer.com/news/directx_12_could_end_xbox_one_resolution_woes_suggests_stardock_ceo.html


Better CPU performance won't affect the resolution in any big way.  The current issue with the resolution has to do with a combination of the fact that the Xbox One has slower main memory, and a smaller graphics processor than the Playstation 4.

Better CPU performance just means better AI, Physics, and being able to run complex game code better.

Resolution is more of a GPU thing, so unless DX12 increases GPU performance substantially, it won't make much of a difference.