Wright said:
Bad example. You have access to an open access world, but still, that only serves as to grind. You effectively have to run to a certain city after that point in the game. There's no other way. XIII merely replicated it but instead of grinding, they gave you cutscenes. This pet peeve of yours feels more like you wanted to play the game differently to how it actually plays. But I respect your opinion on the matter.
Never played IX though...I've heard is one of the very best FF out there. |
LOL. I'm done. FFIV you get the cutscenes AND grinding. That's what RPGs like Final Fantasy are known for. No one plays video games to watch cutscenes endlessly. That's what movies are for. The freedom of a game is that you can grind or go back to a previous town and find items you missed or talk to NPCs for hints of future events or items to find. FFXIII denied players of all of those things. That's where linearity makes no sense. Even as a traitor in all the games I mentioned, you still had FREEDOM to do those things and not just watch cutscenes back to back. It's not a "pet peeve", this is what people expect to get when they play RPGs let alone, Final Fantasy. That's why so many people don't like FFXIII. It broke RPG fundamentals in a bad way. More drabble over a inconsistent plot and flashy graphics than actually letting people play the game.