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Wright said:
Kazus said:
You can't see me but I am clapping in front of my computer. You got every point that I've ever complained about FF13 and also addressed a major excuse for FF13 that their fans use, FFX was linear too. FFX was linear but it was done way better and made sense in the plot. In FF13, linearity makes no sense since you're on the run. You would expect more freedom to traverse the world and hide from being caught (for that portion of the plot). Granted, that's only one of the many issues with the game that you addressed. Good job OP.


Why?

 

Lightning didn't want to hide, neither Hope did.

Snow was captured.

Vanille and Sazh effectively hide in Nautilus City, but are found thanks to Sazh's son.

Do criminals on the run, run away in a straight line? Do they hide on a predetermined path to a City where a major conflict is preplanned into their life? Not really.

Additionally, if you played multiple other Final Fantasy games, like FFIV for example. Cecil and friends were considered traitors at a point in the story and you still had to run but you were allowed open access into the world. Or even FFIX where you are also allowed free access into the world despite being on the run with Garnet. There's no excuse to not have open world access in FFXIII's plot. It was just lazy on Square Enix's part and made the story worse because it doesn't make sense for traitors to be on a linear path unless there is a specific goal at task (ala FFX, finishing the pilgrimage regardless of being traitors).