tanok said:
do the math
xbox 360 assesins creed 4 720p30fps ps4 900p 30fps and later 180p 30fps
ps4 7.5x more powerful than xbox 360 720p 30fps to 1080p30fps requires about 2x more power and ps4 is 7.5x and still struggle to reach the 1080p, was only 900p before the patch
so, in order to run the game at the same resolution than 360 you would require 2x more power cause even the ps4 having 7.5x more power couldnt at first do something that only required 2x more power and still cant reach 60fps when it should
why? beacuse is a port and so the logic also applies to wii u if a new system recieves a port from an older system and requires more power to run cause is a quick port, then why wii u wouldnt require more power and could do it with less?
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Assassin's Creed 4 runs in 1080p on PS4. Not 900p. And it doesn't struggle to run at that resolution at all, at a locked 30fps.
You clearly have no reasonable explanation as to why the Wii U has a hard time handling cross-gen games. The games aren't emulated to run on the newest consoles. The codes are adapted for each of them. The fact is the Wii U has problems running those games with the same parameters (same resolution, same target frame rate) as those found on the PS3 and 360 versions despite being supposedly more powerful than them. While the PS4 and XBO have no problem running those games with improved visuals and performance.