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Ports would work perfectly fine and stable on the Wii U if developers put time into it. Thats the thing, for most developers, the time and investment is not worth putting time into. The PS4 is selling phenominally, that means that developers will put more time to optimize the PS4 version rather than the Wii U version. The Wii U may not be as pwerful but it is jsut as capable of having non-glitchy and equal ports. Optimization for each machine is key. You only need to take a look at Need for Speed: Most Wanted, with perfect frame rate, redefined color, and the use of PC textures. This port was done when developers actually thought it would sell through.