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megafenix said:

ctually no, the calculations are based on the same calculations for the 360 256GB/s, only difference is you got 8 macros isntead of 4 and 50 more mhz

 

so

4macros*500mhz*1024bits/(8bits*1000)=256GB/s

 

as we can see in the wii u photo from chipworks we have 8 macros, so,

8macros*550mhz*1024bits/(8bits*1000)=563.2GB/s

 

74GB/s aint enough for quick ports to work, we are talking about 74GB/s for the whlole edram, so sinc quick ports like call of duty ghosts dont use the full edram but just the 10mb portion coming from the 360 code that means you get 1/3 of that and the game wouldnt even run or work

This makes no sense but it's not a surprise due to the fact you didn't know how tessellation worked ...