According to some people over at CinemaBlend, the Wii U’s eDRAM should be capable of much more output than that of the Xbox 360. When taking into consideration the new information and the Wii U’s total bandwidth of gigabytes per second, the Wii U should clock in at around 563.2GB per second. For comparison, the Xbox One runs at about 170GB per second of bandwidth between DDR3 and eSRAM.
This explanation could show why the Wii U is capable of hitting 1080/60fps on titles with developers who are comfortable working with the hardware, while others struggle and make excuses as to why 1080p gaming isn’t possible on Nintendo’s latest console. Of course, there’s plenty of speculation about specs and the semiconductor technology behind the Wii U, so check out the full piece to see the conclusion. The fact is, the Wii U isn’t nearly as much of a flop hardware-wise as certain third party developers are attempting to paint.
What do you think?
Yeah totally. Nintendo should do what MS have done with the SDK for ESRAM on The One. Build into it Tiling techniques. As not to bottleneck the memory usage that 1080p requires. It is a different way of programming than say PS4 memory, but with EDRAM and ESRAM the right SDK can take the pain of extra work and dev time and do it for them. Allowing them to not settle and say 720p will do.