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FlamingWeazel said:
selnor1983 said:
FlamingWeazel said:
selnor1983 said:
Nadwki said:

I was actually aiming for a bit of light hearted sarcasm. As in you play an X1 game and if it's 1080p you get an achievement for it because it's so rare. Guess my warped sense of humor missed the mark. Still I only wanted to have a bit of fun because what selnor is going on about 'tiling tech' is not total fantasy but based in reality and fact. Is this this coming to the X1? If so time will tell if it get's it to output consistently at 1080p.  Still the PS4 SDK is not going to stand still, advancements will also be made and a power gap will remain. 

Have you ever wanted the flexibility of gigatexel resources but lamented their massive memory cost? Do GPU memory bandwidth limitations keep you up at night? Well worry no more! With Tiled Resources, Direct3D 11.2 introduces support for hardware virtual resources, allowing the creation of massive textures using minimal memory, and permitting improved bandwidth efficiency. Want to know more? Then attend this talk, where we’ll have a deep dive into the API and its intended usage, and show some very cool demos that take advantage of it!

I think the intial problem was not what effects etc that the Xbox One xould handle or do. It was that they either had to reduce the resolution and have same effects or take out effects and keep resolution due to nothing more than small 32 mb ESRAM. The SDK didnt allow for the developers to easily utilise Tiling on the ESRAM. Causing longer development and harder coding/programming just to reach the same results as the PS4. As a result deadlines were looming and it was easier to just drop the resolution instead of having to write very different codes to the PS4 development.

Thats evident by Ryse ( It was 1080p, but dropped to 900p ). What the new SDK has brought with it is inbuilt into the development kit software is the tiling programming or code for ESRAM. Essentially although not a new technique, it is a new technique in regards to console gaming. And very effective with Ram as fast as ESRAM. Its essentially smarter programming. And probably the reason MS opted for this approach instead of GDDR5. As its more cost effective, but can still produce the games in 1080p. Its a shame the SDK fell behind ( Which also points to the stories that MS wasnt actually going to release in 2013 ) and the numerous developers around launch saying that it wasnt that Xbox One couldnt do 1080p, but rather that the SDK was just horrible. Infinity Ward stated that Ghosts would easily run at 1080p on Xbox One, but the SDK was just a pain in the backside to work with. Even MS sent MGS teams out to 3rd parties to help get the launch games running on the Xbox One. Just running.

Forza 5 is 1080p/60 fps, but there is effects and stuff clearly downgraded from E3. Purely down to the ESRAM and lack of SDK. The next Forza will look better than the E3 stuff, as the full 1080p image, effects and textures will now be entirely done on the ESRAM with the new Tiling techniques that have been fully designed by MS themselves so developers dont have to worry about coding for it.

IMO MS did really well to release Xbox One this year by all acounts. They were behind Sony in all aspects of SDK, and they managed to pull it off.

Xbox One is fine power wise, and there will be next to no difference between titles like The Order 1886/Quantum Break in graphics and 1080p. Or Uncharted 4 and Halo 5. MS just had way more than Sony to get ready for Xbox One what with Kinect 2.0 and the multimedia side as well as the SDK for games.

So much spin and denial here. The SDK is not magic, hardware is not magic...Hardware is hardware. I like how you totally ignore te biggest bottleneck with x1, the GPU. No amount of ESRAM is going to make up for 40% more shader and compute power. The gap is always going to be there, there never will be parity. You are just spewing things you saw others on mistermediaX's blog and xbox forums, without any knowledge of the tech.

Having a higer end GPU cannot be masked by drivers or sdk. The unified fast GGDDR 5 os ps4 is just icing on the cake for developers.

 

There will be big differences between ps4 exclusives and multiplats as we have seen.

There is no denial or spin. Its a fact. Its not the same as PC development. Even before this latest SDK got rolled out this month, developers were complaining like mad at how bad the SDK was on Xbox One. It was common knowledge. But most missed it because they wanted it to be power related. So many devs in November said it was SDK, but those comments got ignored. Now the SDK gets the update they were all wanting and needing, some people are still being completely ignorant. The hardware in Xbox One is different. Confirmed by ALL devs in the last 6 months. And the SDK was trash, again confirmed by ALL devs.

If I and the developers are wrong and the opposing fanboys rants are right the 2nd wave of titles using the new SDK for Xbox One will be 720p on Xbox while 1080p on PS4.

I guess we will have to revisit this around titles releasing this Christmas and early next year ( Im guessing those titles will be able to take advantage of the new SDK ) where DF will show 1080p/60fps on both machines.

I have all along only ever used developer comments in my arguements, as they have first hand with both machines. Not trying to throw some numbers around that actually mean very little with full knowledge of the system.

Laughably dilusional./.. Hardware IS numers and easily measured. It is FACT, the ps4 gpu is a lot more powerfull, sony's SDK, drivers, overhead will also improve, the gap will always remain fact. Many devs are just being diplomatic. Waht about Kojima, many other devs how stated the opposite? Tjhe proof s in the pudding, until games start coming out that are demanding and are identicval on both, nothing you say is factual.

 

Please explain how an SDk makes the x1 gpu 7790 as fast as the ps4 7870?

 

it is clear your tech knowledge is limited. You can use these numbers to compare as everythign else in the  systesm is similar architecture, and a system is only as fast as it's slowest part, it's called bottleneck.

 

Build a PC or console with the worlds fastest ram, cpu but a weak gpu, games will only run as well as the weak GPU allows.  It's why in the PC world, when you upgrade your GPU, if your CPU is slow, they recommend upgrading your CPU as well to avoid a bottleneck. This is where ps4 is better then x1, it has no bottleneck like a slow GPU and cumbersome esram.

Theres going to be so many people backtracking when PS4 isnt killing in visuals from xmas 2014 onwards. Hell apart from some res stuff, its arguably Ryse thats the best looking game till Infamous 2nd son drops.

Again, Ill listen to the developers of the last 6 months thanks.