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its obvious that it cant just have 160 alus cause that would mean only 176Gigaflops and 360 is 240gigaflops
its true that wii u is more optimized and has new features and has better performance but tyhat doesnt really matter when we talk about lazy ports cause all those adventages are nulled, not to mention that wii u is also port is downgraded to work according to the charactreistics of the old consoles and developers are still not used to the new hardware and also the engines have not been 100% tailored and optimized for wii u and ports are still working so its clear you cant achieve that with just 176gigaflops

no, at least for ports to work and even considering the use of undepowered engines like the unreal engine 2.5 you would need about a gpu of at least 400gigaflops

besides, the guys that are speculating this are also reducing the numbers of spus, which firstly were 320spus giving something like 352gigaflops, by putting interpolators on wii u gpu, which make no snese there cause amd already mentioned a couple of years ago that interpolators were inefficient and were slowing down the performance of the rv770 and thats why the rv870(basically the same old rv770 with minor changes to optimize the performance) didnt pack interpolators and instead the spus were assigned to do the interpolation, and since wii u gpu is based on teh rv770 but not an rv770 its obvious that the was perfected and at least has to be as good as an rv870 or the e6760, not to mention that rv770 wasnt designed for shade model 5.0 and wii u was made for that in mind