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S.T.A.G.E. said:

 

But I am biased.   It's gotta do more than work.  It's gotta be the greatest thing since sliced jerky.  Ppl have gotta swear by it.  I wanted move and eye toy. For the entire year or two that I waited for sorcery to release I clenched my wallet and looked at the move controllers with tears.  By the time sorcery came I didn't care anymore, given that Sony didn't either.  That was the eye toys chance.  Now it's dead and it never reached a tenth of its potential (and face it, move is a direct ripoff).  Six axis, the only time I used it was in gta iv and lair... Don't get me started.  What a fail.  Another slip shot attempt to be a me too motion control.  Six axis is sloppy and useless.  If I'm wrong I'd like to know which game you recommend for it.  And that's it for game craft innovation. Two fails and one cool knockoff.
If you wanna talk about ps+, you're entering business innovation.  Ps+ rental subscription is just sega channel.  Should Sony deserve credit for renting out games you didn't choose?  From a business perspective yeah, you guys like that business model.  I prefer club Nintendos model,  four free games everymonth you keep for ever.  My biggest problem with ps+ is its gonna be required for online play.  That's devolution in my biased opinion.
Kinect is well supported, successful, simple, useful, and getting better.  Can't say the same for Sony's "innovations".  Kinect has its own thing going.  It's not a direct ripoff of Wii.  It's motion control, but it's hands free.  They did something different and were successful at it.  Plus te fact that ms includes an improved version with their new box says all the rest.  But honestly, after looking at some of the ps move games on wiki, I'm thinking about buying one.  it's unoriginal IMO, but I can still enjoy it.