By using this site, you agree to our Privacy Policy and our Terms of Use. Close
fatslob-:O said:

Dude the CPU's in the PS4 and xbone is 5 times faster in floating point workloads and I'm pretty sure jaguar is more similar bulldozer than phenom so it's no slouch in the integer performance department either. 

Oh and there are 4 modules I think which is completely different from a core. Each of those modules possess 2 128bit SIMD's. 

What do you mean by "blow" ? If anything core for core the jaguar's almost perform's twice as fast as the wii u does in terms of floating point operations.

Yeah this convo is quite a bit off topic.


Bulldozer/Vishera's IPC is actually lower than the Phenom 2's. Both Stars and Bulldozer are slower in terms of IPC than the Core 2 series, which puts performance into perspective, of course the Phenom 2 will switch into another gear when you pump up the NB clock by roughly 33%, which can yield upwards of 15-20% in IPC increases.

Jaguar has more in common with Brazos than Bulldozer anyway if anything Brazos was an evolutionary/reworking of the K10h architecture.
When comparing Jaguar to Brazos, it's the same 2-wide, L1 cache with the same execution blocks as Brazos it's an evolutionary step, not a revolutionary one, which is standard with PC processors.
AMD went about improving performance by throwing in a loop buffer, improving the cache predicter, improved instruction buffer and providing more instructions than you can poke a stick at.

One take away from it all is that, Brazos had a very poor floating point unit, AMD fixed that with Jaguar by doubling up on essentially all of the FP execution blocks, however what most people don't realise is that, game engines don't only use Floating Point math and CPU's don't just deal with Floating Point, so using FP numbers a way to determine a CPU's performance is completely and utterly pointless.



--::{PC Gaming Master Race}::--