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I can see why they didn't do it with The Last Story, Earthseeker and Xenoblade, those games began development on the Wii and were already running a bit behind when they finally dropped in 2011.

That being said, they probably would have gotten more burn out of The Last Story in Japan IF they would have had held off and had it converted to the Wii U. The remake of Fatal Frame 2 (Japan exclusive) is especially glaring as it would have been PERFECT for a Wii U launch title.

Personally, I suspect that had Nintendo really tried and not just approached the Wii U development as if it was just another system launch that they had to hype and let happen, they probably could have released it in early 2012. They would have had to drop patches to repair stuff but the fact is they did that anyway and nothing really involved in the system seemed like it couldn't have been finalized and released late spring or early summer of 2012. Had this been the case, a early Wii U launch, they could have easily released some of the later Wii games even if not converted to HD as digital releases and gotten as strong if not stronger response from the industry.