spurgeonryan said:
I have heard of Fez, but have no idea what it is. |
It is not so much that it is hard but that the policy is around getting your game right and releasing, not pushing any old crap or releasing buggy stuff and patching later. Some like this approach as it encourages better quality to start with and some hate it as testing can be expensive and time consuming especially in a small indie and the submission process is more onerous. There is nothing inherently hard to develop for, just that patches go via MS servers and those patches are expensive to deploy, discoverability in XBox also has issues