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VGKing said:
Kasz216 said:
VGKing said:
Kasz216 said:

1) Planetside 2 isn't a very demanding PC game.  At least, not in the GPU sense... it is in the CPU sense, due to bad programming.  It's not demanding so much as it is picky.

2) The titan while impressive, is actually pretty shit for it's price.  In otherwords, a lot cheaper cards will do it close for less.  Really, the Titan isn't actually needed for anything in gaming right now.

3)   By better multi-core support they mean that Planeside 2 for PS4 will have better multicore support not that PS4 has better multicore support then PC.

   Planetside 2 pretty much uses zero multi-threading and only uses one core on your PC.  They were supposed to fix this WAY back in the beta days, but didn't.

Games now a days generally do support at least dual core... and a game like Planetside not supporting it, is generally a huge failure since it's putting 200 objects on screen at a time.

Generally, on a lot of computers it will run like crap... yet not use anything more then 30% of your systems resources... because they programmed it like it was for an old school single core computer. 

or TLDR, PS2 will run better on the PS4 because it's programmers aren't so much "noobs" anymore, it doesn't really having anything to do with the PS4.

If they put the PS2 PC version on PS4 with the smallest amount of tweaks... it probably wouldn't even be playable... on any setting.  PS2 runs like garbage on AMD hardware.  Hence the need for a version with better multithreading.

It is a pretty fun game though.  I'd definitly suggest playing it.

Hopefully they'll port the PS4 engine back over to the PC so people with modern PCs can run the game decently.

So PS4 development is forcing PC devs to have better multi-core support. I'd say that's a win/win situation.
They already said the work they're doing on the PS4 version will impact their PC version.


Most PC games already have better multi-core support.

PS4 is forcing one awful dev to fix their programming.

Meanwhile, if any dev doesn't have perfectly done multi-thread programming any multiplat game will run and look better on PC.

It's about as much a win-win as the Cell was a win-win situation.  In that... it really wasn't, because it generally meant multiplats would only ever look worse... and in some cases could have some devestating problems.  (Like Skyrim is a good example.)

It's not AS bad, since the PS3 is basically a fussy computer.  That is still the problem though.  Making multithreading perfect on an 8 core machine.

What exactly are you comparing to the Cell here? 


Or really,  the best way to explain it is.. say you have two companies, one with 4 machines,(Intel) and another with 8 workers. (AMD)

They can work about equally fast.  Now the guys who supply both of these companies,(Planet Side) put what needs to be done in 8 Baskets.

What Planetside does, is basically dump EVERYTHING it can fit into that first basket. While the other 7 just have a small amount of leftovers.

As such, the machines are basically twice as fast in the task then the workers.  As there is just one worker doing everything, after the other 7 just finish and wait around.

 

Most developers instead will evenly dump the supplies in 2 or 4 baskets.   Almost nobody takes the time to make sure all 8 baskets are about evenly filled with work... because it's harder and you never might accidentally put things in the wrong baskets not letting them be used together and cause a huge hangup and crash as the products can't be installed together and the workers just confusidly look at half of what they are supposed to build, not having the other half they need.

 

HOPEFULLY the PS4 and XbOne will cause better optimization and more practice so their are less hangups and errors.  Then again, they might just still focus on the average 2-4 cores... since it's safer... easier.... and unlike PC, you can't really have game 1 hangups and crash to desktops on consoles.  (Though maybe you can now with the big focus on digital, i dunno.)