mtu9356 said:
Personally I don't like how they changed and nerfed the effectiveness the turning and boosting starting with double dash. Learning how to turn and boost was a key part of 64 and was the reason that skilled players had an advantage over others. The item pickup rate wasn't perfect in 64 but the items weren't nearly as op as in Mario kart wii and double dash. Some of the items u would get when in late places could put you in last to first in seconds (chomp chain comes to mind). Reducing the skill and increasing the chance is a huge turnoff in a racing game for me. |
To each his own, but I disagree with you about 64, DD was much better imho, though I wasn't a fan of wii, that was only because I was a noob and thought you coulnd't use a gamecube controller....lol, but 7 is really fun, and probably the most balanced of any mario kart.
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