By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Hynad said:

I don't really want photo realistic graphics in most of the game genres I play.

To me, what is most important to improve are:

- the landscape draw distance (how far you see before graphics fade)

- the quality of the animations (how well they blend, how natural they look, etc...)

- how properly smooth the polygonal material looks (how round are the shapes that are supposed to be round and the likes)

- and of course, I want a frame rate that never drops (be it either 30 or 60, as long as it's locked!)

So graphics may or may not be photo realistic. In fact, I quite enjoy the art style/direction side of a production. So to me, photo realistic or not is a non issue, as long as the stuff I mentioned are properly handled.

That being said, game like racing sim (Forza, GT5) really benefit from a photo realistic approach. And I wouldn't want these games any other way. In fact, they're really not quite there yet (they need to do a lot of extra work on the stuff that aren't the cars).

I'm totally with you on this one!!



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.