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Paper Mario SS lacking story is the least of its problems according to reviewers and my watching of a few Let's Plays. The game doesn't look fun or like a continuous world. The success of the first two's stories were really the story made by playing through it and the player's actions exploring the world. The actual dialogue was funny but didn't make the game by itself. Removal of context and reason to play was worse.

I'm more concerned that when Miyamoto is gone, Nintendo devs will be free to add all the story they want to the games that shouldn't have it: normal Mario, Pokemon, Smash Bros., speaking dialogue or longer cutscenes in Zelda. Remember how Miyamoto insisted Galaxy's (terrible) story would be hidden away in the Library? Imagine that was all unskippable cutscenes.