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Although it looks gorgeous I think it's an uncomfortable marriage between an arcade and a sim racer.
Hardcore sim racers might be put off by missing car customization features and the horrible festival presentation while arcade racer fans will find the game pretty stale in the racing department. You can't even crash, you simply push cars out of the way. The open world looks beautiful but is pretty empty and there is not much variety in the races themselves.

It's like they took the worst bits of TDU and Motorstorm, the festival atmosphere with badly animated cutscenes, and the boring grind of a sim racer. The map is rather small too and becomes familiar after only 2 hours of play. The longest race loop around the map takes less then 10 minutes to complete compared to over an hour in TDU. The longest point to point distance is about 16.8 miles from one isolated corner on the map to the other isolated corner. (Just 1 mile longer then the Nurburgring 24h circuit)

It's a shame really because the driving physics are great, the scenery is awesome to look at when you have time to glance up from the road ahead, and the frame rate never slips one bit. It would have been my dream game if it had the race variety and map size of TDU. Instead I was bored with it after completing the repetitive campaign in 13 hours. It looks like I traded it back in in time for $30 back.