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PONG. It started there. Deal with it.

As for developers trying to make the games more accessible - the core only has themselves to blame. They demand ever greater graphics, effects, AI, etc., which have driven the production costs so high those same audiences cannot sustain it. In order to make a profit, they have to appeal to a larger audience.

A lot of genre's that in the NES/SNES days could easily support a ton of competition when you could sell 100,000 copies and make a tidy profit have become too niche because they now need to sell 1-2m copies and the audience simply isn't large enough. Survival/Horror, JRPGs, Strategy, Stealth, to name a few are in this boat. Resident Evil is the poster boy of this change. And while people bitch about the loss of true survivor/horror elements, fact is, before RE4 the series never sold huge numbers, and RE5 for all the bastardization of the franchise that it was, sold even better.