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But what is the sense in leveling up if you do not grow stronger? Thats the way difficulty levels are handed in RPGs. The enemy is too strong... level up and get stronger. In an action game, you have to become more skilled to beat an enemy. In a RPG, you can simply try to get a higher level (or a better strategy).

In my opinion competitive Action games only introduced a level system so that you feel like there is some sort of progress. After putting in several hours you have to feeling that you progressed. A level system can feel as a sort of ultimate goal so that a practically "endless game" can come to a point where you can say "I have finshed that game".

So if there is a level system without real benefits (better equipment, Skills, etc.) what is the point? Level does not automatically equal skills. A skilled player can open a new account and play as lvl1 character while even a bad player can reach maximum rank eventually. And if a level systems offers a benefit it is really hard for Newcomers because they are at a disadvantage.

I personally do not like competitive gaming very much. Unfortunately many games have trophies for "reaching the highest online rank" and I grinded some online modes for the Platinum trophy. Without a level system I would have saved much time. I find those modes rather boring because there is nothing "happening"... no dialogues, no story, no cutscenes. Just the same modes over and over again, and the same old modes in almost every game with only minor tweaks. Sometimes I feel that I am playing the same game since 6 years with only small upgrades.